Edited to add Scrabble Sentence Cube Game!
GAMING SESSION REPORT
29 JUL 06
w/
Pants,
Grumbly, and
The Q at Maison des Grumbly-Pantalons.
Pirate's Cove - Q and I had played this once before with
laserkitty and
thinksnow, and Q had a major problem in that she just kept going to places where other pirates were, causing her to fight much stronger ships over and over. As a result, she just kept getting crushed and by halfway through the game she was so far out of it that she'd have probably rather read a book. In our game this weekend, Pants had the same exact thing happen to her. Her first battle was close, but she lost. After that, it was just one loss after another. She was actually in negative points for a while and ended with only three. The rest of us battled it out, and in the end Q barely came out on top with 40 to Paul's 39, and my 34.
There has to be a way to fix the "early loser" problem. I'm going to look around online for fixes and maybe think of some of my own ideas. One thing I'm thinking is that a pirate who's last turn ended in Pirate's Cove (meaning they either were defeated or ran away) can't be attacked on its weakest attribute. Or maybe it's just not a good game and I just WANT it to be.
Eurorails - This is a long-time favorite with Pants, Grumbly, and Myself. It was one of the first games we played when I got into the hobby. In this game, there is a map of Europe with a little hex grid (dots, really). You pay to build your rail network with mountains and rivers and such costing extra. Then you pick up certain goods in one city and deliver them to another, getting more money to build a bigger network. Start small, finish big. In our game, we all were clipping along at a good pace when suddenly Nancy won. The rest of us didn't see it coming. Q and I finished around the same with about $190 million (you need $250M to win) and Paul was only about $20M behind us. It's an enjoyable game, though it can be long as there are often times where extensive thinking is necessary.
Coloretto - When we read the very short rules, we were kinda wondering what the big deal was. Then we started playing and we all started liking it. At least, I think we did. There are cards in seven colors laid down in rows of up to three. You can take a row or flip-and-play the next card. You get points based on how many you have of each color. The three colors you have the most cards of score positive points and you get negative for the other colors. So you generally want to collect three colors. If you can remember what the other players are collecting, you can try to make sure that the cards they have to take aren't good for them, but it doesn't always work out so well. In general, I thought this was a really light, really clever, and really fun little filler game. I'll give it a 7.5 for now.
Scrabble Sentence Cube Game - This game sucks. I mean, it sucks a LOT. You roll 21 dice with words on them and form sentences. The suck comes in when you realize that you can't make "normal" sentences, but rather nonsensical sentences like "I live where the eye is from." or "The white woman loves the black." The suckiness of this game, however, also makes it one of the most hilarious games to play. The sentences you come up with are awesome. AWESOMELY BAD. I don't remember the sentences we created, but we took some pictures that we can reference. In the end, Team Arthur F. Burns (Pants and Grumbly) beat Team Susan Lee Zelinski (Q and I) by a score of 522 to 512.
GAMING SESSION REPORT
29 JUL 06
w/
Pirate's Cove - Q and I had played this once before with
There has to be a way to fix the "early loser" problem. I'm going to look around online for fixes and maybe think of some of my own ideas. One thing I'm thinking is that a pirate who's last turn ended in Pirate's Cove (meaning they either were defeated or ran away) can't be attacked on its weakest attribute. Or maybe it's just not a good game and I just WANT it to be.
Eurorails - This is a long-time favorite with Pants, Grumbly, and Myself. It was one of the first games we played when I got into the hobby. In this game, there is a map of Europe with a little hex grid (dots, really). You pay to build your rail network with mountains and rivers and such costing extra. Then you pick up certain goods in one city and deliver them to another, getting more money to build a bigger network. Start small, finish big. In our game, we all were clipping along at a good pace when suddenly Nancy won. The rest of us didn't see it coming. Q and I finished around the same with about $190 million (you need $250M to win) and Paul was only about $20M behind us. It's an enjoyable game, though it can be long as there are often times where extensive thinking is necessary.
Coloretto - When we read the very short rules, we were kinda wondering what the big deal was. Then we started playing and we all started liking it. At least, I think we did. There are cards in seven colors laid down in rows of up to three. You can take a row or flip-and-play the next card. You get points based on how many you have of each color. The three colors you have the most cards of score positive points and you get negative for the other colors. So you generally want to collect three colors. If you can remember what the other players are collecting, you can try to make sure that the cards they have to take aren't good for them, but it doesn't always work out so well. In general, I thought this was a really light, really clever, and really fun little filler game. I'll give it a 7.5 for now.
Scrabble Sentence Cube Game - This game sucks. I mean, it sucks a LOT. You roll 21 dice with words on them and form sentences. The suck comes in when you realize that you can't make "normal" sentences, but rather nonsensical sentences like "I live where the eye is from." or "The white woman loves the black." The suckiness of this game, however, also makes it one of the most hilarious games to play. The sentences you come up with are awesome. AWESOMELY BAD. I don't remember the sentences we created, but we took some pictures that we can reference. In the end, Team Arthur F. Burns (Pants and Grumbly) beat Team Susan Lee Zelinski (Q and I) by a score of 522 to 512.
no subject
Date: 2006-07-31 08:29 pm (UTC)no subject
Date: 2006-07-31 08:46 pm (UTC)no subject
Date: 2006-07-31 08:57 pm (UTC)no subject
Date: 2006-07-31 08:59 pm (UTC)No, I'll send them to you tonight. Your game, your gold.