Gaming Session Report and yum-yums.
Jan. 7th, 2007 02:29 pmPants and Grumbly came over last night and we played games. Actually, we mostly planned the playing of a future game, which is a Dungeons and Dragons module with Paul as the GM and the rest of us as participants. Nancy has two characters (a rogue and a cleric), I have two (a half-orc barbarian named Groo and a human sorcerer named Steve) and Q is playing a dwarf monk named Francis. Q has never played and I haven't played for 15 years, but we're both looking forward to geekin' it up old skool.
One of the things to look forward to when we play games is that we always eat well. We started with a baked goat cheese and salsa appetizer (substituting smoked almonds for the pine nuts) and then had a nice pot roast with turnips, rutabaga, and a couple of potatoes. Nancy made a kick-ass gravy to go with it. She's got gravy-fu, a skill that I am slowly acquiring myself. Gravy-fu should TOTALLY be a D&D skill.
The two board/card games we played were:
Shogun: A brand new game that is a re-theming (with a couple rules changes) of the highly rated Wallenstein. It's a really fun game, the best part being the cube tower. Your forces and your opponents forces are little wooden cubes, and when you battle you just pick 'em up, drop 'em into the tower (which captures and holds some cubes back), and whoever has more cubes at the bottom wins. Then the little cubes that you lost in the tower stay there for a future battle. It's really neat and I had a lot of fun with the game. I think we all liked it, with Paul liking it a little less than the rest of us.
We played a couple rules wrong. We forgot about peasant revolts altogether for the first half of the year, and played them wrong the second half (You only have to do a revolt battle if there is already one or more revolt tokens in the province). We also apparently missed the rule regarding the farmer cubes that come out of the tower during the battle: If the defending province has no revolt markers, then the farmer cubes count as defenders. If the defending province DOES have a revolt marker, then the farmers count as nothing (but stay in the tray). There are some other things we may have missed, too, so I'm going to re-read the rules and make mental notes.
Nancy won the game with Paul on her tail (heh) and Q and I way back. Overall, however, I liked the game very much and have rated it an 8, though that could go all the way up to 11 when i play it a bit more. Okay, it can only go up to 10.
Weinhändler: This is an interesting little auction game with some different mechanisms. You're a wine collector to have the best wine collection. You get more points based on sets of the same wines. What's really interesting is that you use the same wine bottles that are in your collection to bid on other lots. The highest bidder takes the "common" lot, then the second place bidder takes the first place bidder's "bid", and so on. By the time we played this, Susan had already handled a lot of wine, so she was slow to pick up the game and consulted the rules frequently, not seeming to fully grasp them. I, being completely sober, grasped them easily. So, of course, she kicked my ASS, coming in second because she played good and got some good cards at the end. Paul won with 42 to Susan's 40 and Nancy's 38. I was way behind.
So, like all game nights we had, it was a lot of fun. Yay fun! Then Q and I had a lot of adult time before drifting off into a blissful sleep. And now she's napping and I'm about to join her.
One of the things to look forward to when we play games is that we always eat well. We started with a baked goat cheese and salsa appetizer (substituting smoked almonds for the pine nuts) and then had a nice pot roast with turnips, rutabaga, and a couple of potatoes. Nancy made a kick-ass gravy to go with it. She's got gravy-fu, a skill that I am slowly acquiring myself. Gravy-fu should TOTALLY be a D&D skill.
The two board/card games we played were:
Shogun: A brand new game that is a re-theming (with a couple rules changes) of the highly rated Wallenstein. It's a really fun game, the best part being the cube tower. Your forces and your opponents forces are little wooden cubes, and when you battle you just pick 'em up, drop 'em into the tower (which captures and holds some cubes back), and whoever has more cubes at the bottom wins. Then the little cubes that you lost in the tower stay there for a future battle. It's really neat and I had a lot of fun with the game. I think we all liked it, with Paul liking it a little less than the rest of us.
We played a couple rules wrong. We forgot about peasant revolts altogether for the first half of the year, and played them wrong the second half (You only have to do a revolt battle if there is already one or more revolt tokens in the province). We also apparently missed the rule regarding the farmer cubes that come out of the tower during the battle: If the defending province has no revolt markers, then the farmer cubes count as defenders. If the defending province DOES have a revolt marker, then the farmers count as nothing (but stay in the tray). There are some other things we may have missed, too, so I'm going to re-read the rules and make mental notes.
Nancy won the game with Paul on her tail (heh) and Q and I way back. Overall, however, I liked the game very much and have rated it an 8, though that could go all the way up to 11 when i play it a bit more. Okay, it can only go up to 10.
Weinhändler: This is an interesting little auction game with some different mechanisms. You're a wine collector to have the best wine collection. You get more points based on sets of the same wines. What's really interesting is that you use the same wine bottles that are in your collection to bid on other lots. The highest bidder takes the "common" lot, then the second place bidder takes the first place bidder's "bid", and so on. By the time we played this, Susan had already handled a lot of wine, so she was slow to pick up the game and consulted the rules frequently, not seeming to fully grasp them. I, being completely sober, grasped them easily. So, of course, she kicked my ASS, coming in second because she played good and got some good cards at the end. Paul won with 42 to Susan's 40 and Nancy's 38. I was way behind.
So, like all game nights we had, it was a lot of fun. Yay fun! Then Q and I had a lot of adult time before drifting off into a blissful sleep. And now she's napping and I'm about to join her.